Kolejna wersja Anomaly, oznaczona jako RC21 właśnie została udostępniona. Co w niej znajdziemy?
Mod cieszy się niesłabnącym zainteresowaniem, a każda kolejna wersja wzbogaca go o nowe rozwiązania. Przy okazji poprzedniej aktualizacji, która zadebiutowała w listopadzie, były to przede wszystkim poprawki w shaderach i optymalizacja. Anomaly RC20 to również głównie łatanie starych błędów, takich jak jasność efektów cząsteczkowych, lepsze światło pod DX8 czy ulepszone efekty towarzyszące Emisji.
Twórcy zdecydowali się jednak nie publikować wersji RC20, a udostępnić od razu RC21. Wśród zmian wyróżnić należy usunięcie shaderów FXAA (a dodanie SMAA) oraz kilka innych, ważnych usprawnień.
Wszystkie zmiany znajdziecie w poniższych changelogach, a Anomaly Rc21 pobierzecie oczywiście z naszego katalogu modów. Dobra wersja dla posiadaczy wersji RC19 jest taka, że nie muszą instalować wszystkiego od nowa – wystarczy pobrać ostatnią paczkę, uaktualniającą do RC21.
RC20: Game - Better achievement descriptions - Revised Bandit dialogues - Zaton bug fixes - Fixed diffuse cracks blending - Fixed "white vignette" problem - Updated gasmask reflection shader - Shader fix for hard edge problem - Improved reflections - Fixed tactical flashlight cone - Restored missing TOZ34 prop texture in Trucks Cemetery - Optimised rock textures in Rostok - Fixed missing texture on an94 with 1p29 scope - Fix for fast travel crash with long names enabled - Fixed inventory bug with item picker: using an item inside picker with right-click cause it to stuck - Disabled a dynamic electro anomaly above X-18 entrance due to clipping issues, might need a new game to get rid of it - Fixed alife storage exploding after a while because of ammo stacking inside NPCs inventories - Better handling of weapon auto-lowering when talking to npcs - Fixed being unable to equip weapons after talking - Item Details UI will show installed upgrades now - Disabled home-made buck ammo from the game - Fixed RPM bar not showing in item info box - Fixed crash caused by item picker inside inventory - Improved sunshafts performance - Fixed particle brightness - Many updates to RU translation files - Background change for weather editor - Added callbacks to allow preventing of blowout and psi storm - Monolith suicide now uses a scripted grenade - Removed slowdown from CoP thermal zones - Fixed possible log spam - Trading no longer checks for relation - Stalkers no longer need ammo in inv to reload weapons, removed all script functions that give them 1 ammo - New debug button: List items to print a list of all items the target NPC has - New Lamp Script Binder to control custom sounds and flickering per lamp - Removed all occurrences of "add_cam_effector2" since it was removed from the engine - Better looking blowout earthquake effect - Fixed a cooking related bug - Fixed the door leading from Sarcophagus to Monolith Lab being bugged - Improved safe zone detection script - Fixed Forester's vise not being available to use after payment - Improved SVD "Lynx" hit damage - Fixed guitar and harmonica not playing music by player - Fixed a crash in Warfare with missing helicopter for bonus factions - Fix for DX8 indoors lighting - Fix: npc self healing actually increased bleeding - Fixed issue with static geometry lighting Engine - Many rendering improvements and shader updates - Added "anm_close_empty" and "snd_close_weapon_empty" to shotgun classes - Fixed "anm_reload_misfire_w_gl" reloading instead of clearing the jam - Added "snd_shot_misfire" and "snd_shot_misfire_actor" to WeaponMagazined, will play on the last shot before a misfire - Misfire state is now updated before playing the shoot sound - Reload animations can now use motion marks to update the ammo counter before the animation has finished playing - Removed "add_cam_effector2", just call "add_cam_effector" with or without the optional arguments instead - Fixed devices playing the zoom out animation before hiding on weapon reload - Use weapon barrel direction on fire if actor was moving (or always if g_firepos is on) - Added another argument to add_cam_effector() to adjust the cam effect "power" - Few fixes for LAnim and flickering lights - Fixed zoom draw animation not playing for custom devices - Added "is_on" and "is_flickering" script exports to hanging lamps - Added "level.iterate_nearest(pos,range,func)" - Added "GetFireMode" script export to weapons - Unlimited ammo now works as it should, npcs are able to reload without the need for ONE ammo item in their inventory. - Fixed underbarrel grenadelauncher reload - Removed bloodmarks spawning when hit by burners - script exports: "can_be_harmed" and "set_can_be_harmed" RC21: GAME - Game no longer removes actor bleeding and radiation if you take damage right after loading a save (RC20 hotfix) - Fixed overheat particles playing when you swing with an axe - Fixed and improved aim and GL offsets - Fixed wrong radiation values for IAM with Stone Flower and Crystal - Fixed outfits with broken weight upgrades - "Adjustable Zoom" feature for SIG550 Sniper is only acquired by upgrades - Fixed SVU Alt having very low accuracy - Fixed Clear Sky guide guiding player above a chemical anomaly - Fixed an exploit that grants player with free XP using artefact containers - Improved the way corpses are cleared from the alife, to avoid cases of broken quests - Improved the way stashes are picked for related quests, to avoid cases of picking unique stashes for common quests - Fixed log error spam caused by killing stalkers at night - Fixed a crash when using the workshop to craft items_container_iam - Fixed workshop repair tab preventing the player from replacing helmets for some outfits - Fixed normal mapping on trees - Changed bumpmap intensity - Fixed sun size for PCSS - Fixed log spam during Barrier Defense quest on Monolith RPG wave - Fixed body_release_manager removing corpses with quest items - Added SMAA shaders - Removed FXAA shaders - Added SMAA textures - Fixed motion blur brightness problem - Reduced volume of rain audio - Fixed anomalies retriggering constantly by corpses - Cleaned up some shader code for improved G-Buffer layouts - Some weather fixes ENGINE - Fixed particles in hud_mode playing at the wrong position - Changed shader compile crash message to something more informative - Permanently disabled exclusive input mode since it only causes problems with overlays - Quickload keybind is now working the same way as the "Last Save" main menu button - Removed FXAA and added SMAA - Fixed half pixel offsets - Check for device state in R3 and R4 - Properly clear geometry shader state - Removed some PIX events from renderers - Fixed actor bullet hit power modifier only applying to stalkers - Added missing rsSMAA flag for the console command - Fix for depth stencil buffer being recreated all the time - Fixed problem with fonts offset - Added position buffer samplers to blur blenders - The R2 shader compiler is no longer using the legacy flag - New command to toggle terrain z prepass (r2_terrain_z_prepass) - requires a restart