Anomaly RC21 – nowa wersja najpopularniejszego moda ostatnich miesięcy


Kolejna wersja Anomaly, oznaczona jako RC21 właśnie została udostępniona. Co w niej znajdziemy?

Mod cieszy się niesłabnącym zainteresowaniem, a każda kolejna wersja wzbogaca go o nowe rozwiązania. Przy okazji poprzedniej aktualizacji, która zadebiutowała w listopadzie, były to przede wszystkim poprawki w shaderach i optymalizacja. Anomaly RC20 to również głównie łatanie starych błędów, takich jak jasność efektów cząsteczkowych, lepsze światło pod DX8 czy ulepszone efekty towarzyszące Emisji.

Twórcy zdecydowali się jednak nie publikować wersji RC20, a udostępnić od razu RC21. Wśród zmian wyróżnić należy usunięcie shaderów FXAA (a dodanie SMAA) oraz kilka innych, ważnych usprawnień.

Wszystkie zmiany znajdziecie w poniższych changelogach, a Anomaly Rc21 pobierzecie oczywiście z naszego katalogu modów. Dobra wersja dla posiadaczy wersji RC19 jest taka, że nie muszą instalować wszystkiego od nowa – wystarczy pobrać ostatnią paczkę, uaktualniającą do RC21.


- Better achievement descriptions
- Revised Bandit dialogues
- Zaton bug fixes
- Fixed diffuse cracks blending
- Fixed "white vignette" problem
- Updated gasmask reflection shader
- Shader fix for hard edge problem
- Improved reflections
- Fixed tactical flashlight cone
- Restored missing TOZ34 prop texture in Trucks Cemetery
- Optimised rock textures in Rostok
- Fixed missing texture on an94 with 1p29 scope
- Fix for fast travel crash with long names enabled
- Fixed inventory bug with item picker: using an item inside picker with right-click cause it to stuck
- Disabled a dynamic electro anomaly above X-18 entrance due to clipping issues, might need a new game to get rid of it
- Fixed alife storage exploding after a while because of ammo stacking inside NPCs inventories
- Better handling of weapon auto-lowering when talking to npcs
- Fixed being unable to equip weapons after talking
- Item Details UI will show installed upgrades now
- Disabled home-made buck ammo from the game
- Fixed RPM bar not showing in item info box
- Fixed crash caused by item picker inside inventory
- Improved sunshafts performance
- Fixed particle brightness
- Many updates to RU translation files
- Background change for weather editor
- Added callbacks to allow preventing of blowout and psi storm
- Monolith suicide now uses a scripted grenade
- Removed slowdown from CoP thermal zones
- Fixed possible log spam
- Trading no longer checks for relation
- Stalkers no longer need ammo in inv to reload weapons, removed all script functions that give them 1 ammo
- New debug button: List items to print a list of all items the target NPC has
- New Lamp Script Binder to control custom sounds and flickering per lamp
- Removed all occurrences of "add_cam_effector2" since it was removed from the engine
- Better looking blowout earthquake effect
- Fixed a cooking related bug
- Fixed the door leading from Sarcophagus to Monolith Lab being bugged
- Improved safe zone detection script
- Fixed Forester's vise not being available to use after payment
- Improved SVD "Lynx" hit damage
- Fixed guitar and harmonica not playing music by player
- Fixed a crash in Warfare with missing helicopter for bonus factions
- Fix for DX8 indoors lighting
- Fix: npc self healing actually increased bleeding
- Fixed issue with static geometry lighting

- Many rendering improvements and shader updates
- Added "anm_close_empty" and "snd_close_weapon_empty" to shotgun classes
- Fixed "anm_reload_misfire_w_gl" reloading instead of clearing the jam
- Added "snd_shot_misfire" and "snd_shot_misfire_actor" to WeaponMagazined, will play on the last shot before a misfire
- Misfire state is now updated before playing the shoot sound
- Reload animations can now use motion marks to update the ammo counter before the animation has finished playing
- Removed "add_cam_effector2", just call "add_cam_effector" with or without the optional arguments instead
- Fixed devices playing the zoom out animation before hiding on weapon reload
- Use weapon barrel direction on fire if actor was moving (or always if g_firepos is on)
- Added another argument to add_cam_effector() to adjust the cam effect "power"
- Few fixes for LAnim and flickering lights
- Fixed zoom draw animation not playing for custom devices
- Added "is_on" and "is_flickering" script exports to hanging lamps
- Added "level.iterate_nearest(pos,range,func)"
- Added "GetFireMode" script export to weapons
- Unlimited ammo now works as it should, npcs are able to reload without the need for ONE ammo item in their inventory.
- Fixed underbarrel grenadelauncher reload
- Removed bloodmarks spawning when hit by burners
- script exports: "can_be_harmed" and "set_can_be_harmed"


- Game no longer removes actor bleeding and radiation if you take damage right after loading a save (RC20 hotfix)
- Fixed overheat particles playing when you swing with an axe
- Fixed and improved aim and GL offsets
- Fixed wrong radiation values for IAM with Stone Flower and Crystal
- Fixed outfits with broken weight upgrades
- "Adjustable Zoom" feature for SIG550 Sniper is only acquired by upgrades
- Fixed SVU Alt having very low accuracy
- Fixed Clear Sky guide guiding player above a chemical anomaly
- Fixed an exploit that grants player with free XP using artefact containers
- Improved the way corpses are cleared from the alife, to avoid cases of broken quests
- Improved the way stashes are picked for related quests, to avoid cases of picking unique stashes for common quests
- Fixed log error spam caused by killing stalkers at night
- Fixed a crash when using the workshop to craft items_container_iam
- Fixed workshop repair tab preventing the player from replacing helmets for some outfits
- Fixed normal mapping on trees
- Changed bumpmap intensity
- Fixed sun size for PCSS
- Fixed log spam during Barrier Defense quest on Monolith RPG wave
- Fixed body_release_manager removing corpses with quest items
- Added SMAA shaders
- Removed FXAA shaders
- Added SMAA textures
- Fixed motion blur brightness problem
- Reduced volume of rain audio
- Fixed anomalies retriggering constantly by corpses
- Cleaned up some shader code for improved G-Buffer layouts
- Some weather fixes

- Fixed particles in hud_mode playing at the wrong position
- Changed shader compile crash message to something more informative
- Permanently disabled exclusive input mode since it only causes problems with overlays
- Quickload keybind is now working the same way as the "Last Save" main menu button
- Removed FXAA and added SMAA
- Fixed half pixel offsets
- Check for device state in R3 and R4
- Properly clear geometry shader state
- Removed some PIX events from renderers
- Fixed actor bullet hit power modifier only applying to stalkers
- Added missing rsSMAA flag for the console command
- Fix for depth stencil buffer being recreated all the time
- Fixed problem with fonts offset
- Added position buffer samplers to blur blenders
- The R2 shader compiler is no longer using the legacy flag
- New command to toggle terrain z prepass (r2_terrain_z_prepass) - requires a restart

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