I kolejna…
Choć wydawać by się mogło, że poprzednia wersja będzie ostatnią przed „pełną” 1.5, autorzy Anomaly zaskoczyli kolejną aktualizacją, tym razem oznaczoną RC23. Wśród najważniejszych nowości warto wyróżnić naprawę błędu związanego z przedmiotami przekazanymi towarzyszom, korektę efektów dźwiękowych deszczu czy liczne poprawki oświetlenia. Pełna lista zmian poniżej (po rosyjsku), a Anomaly RC23 pobierzecie z tego miejsca.
[ GAME ] - Partners: fixed a bug that caused items transferred to quest partners to disappear from the player's inventory; - Removed the adjustable sight from the VSSK, since the rifle has a corresponding modification; also adjusted the offset in the free view; - Fixed definition of zones for shelter from emissions and psi-storms, which should get rid of shelters a la in the middle of a clear field; - Rebalancing of the sound effects of rain and its drops hitting on hats; - Fixed the large size of the prefetch file when the corresponding option is enabled in the settings / launcher; - Fixed HOM- / mesh occlusion in Dark Valley; - Fixed guitar and accordion playing the sound incorrectly when used by the player; - Fixed the state of weapon parts that changed their state when changing body kits; Fixed a tent that still took a few seconds to deploy with disabled item animations. - Fixed duplication of "use" in the sleeping bag context menu; - Weather fixes in underground laboratories: the files responsible for fog and environment overwritten some parameters; - Updated weather preset for clearer pictures of the location (top); - Weather fixes; - Minor bug fixes related to contrast and skyburn; - Added parameters "fire_point", "fire_point2", "fire_direction" and "shell_point" for the weapon editor; - Fix for HOM mesh in Wild Territory; - Rain / Storm: Reworked rain intensity as well as color to reduce the flickering of rain particles; - Storm: removed the sun during the daytime storm, which led to "jumping" shadows of the sun; - Reworked lightning intervals (some were too long); - Rebalancing lighting and contrast for a better ratio; - Improved the periods of sunrise and sunset, which, in the hope, should negate the cases when the sun peeped through the terrane; - Further improvements to minimize bad skyboxes; - Removed broken "Kimber" from trade presets and NPC profiles; - Slightly increased the brightness of the terrain on Cordon; - Fixed a number of equipment, the state of which deteriorated under the influence of radiation; - Fixed a case where the night vision effect continued to work if the working headband was removed from the inventory; - Fog: new sun texture for foggy weather; - Fixed a number of cases when the sun could be seen under the terrain; - Jupiter: geometry fixes; - Pripyat-1: fixed a cache in the train associated with a sector bug; - Swamps: lighting fixes in R1, other fixes; - Cordon: fixes for lighting in R1 and geometry; - Garbage: lighting fixes in R1; - Agroprom: fixes for lighting in R1; - Dark Valley: lighting fixes in R1; - Bar: fixes for lighting in R1 and terrain under the cache; - Army warehouses: lighting fixes in R1; - Zaton: fixes for lighting in R1 and geometry; - Fixed inability to set color values back to 255 if they were changed; - Fixed incorrect texture path in the Pripyat-1; - Fixed inability to disable MSAA. [ENGINE] - Small fix for the functionality (on / off) of the display of detectors; - Removed blood stains when taking damage from acid anomalies; - Detailed print of the error if the script cannot be loaded; - Replacing "_alloca" with "xr_alloc" in "xrCDB Collector :: calc_adjacency", also added verification confirmations; - Using "fire_direction" to rotate "fire_bone"; - HUD adjustments for "fire_bone (2)", "shell_point" and "fire_direction"; - Fixed abrupt stop of last shot animations for pistols; - Working definition of actor lighting for CTorch, as well as improvements in general.